Greetings!
I'm Himadri, a UI/UX designer and creative generalist working on games and digital products for e-learning, entertainment, healthcare, and corporate training. From collaborating with clients and users, wireframing to final deliverables, game design and graphic design, I've worked across multiple aspects of a product's lifecycle.
Integrating an excellent sense of aesthetics and design principles, I craft beautiful, intuitive, and engaging experiences.
Skills: UI/UX design - Child-centric/Child-safe design - Wireframing - Interaction design - Prototyping - UI graphics & art - Visual problem solving - Graphic design [screen and print] - Logo design - Game design
Tools: Adobe Illustrator - Adobe Photoshop - Procreate - Figma - Unity
When I'm not working, I usually spend my time reading, writing, sketching, going for a walk, or doing nothing at all.
Currently open to new opportunities. If you'd like to get in touch, do send me an email at heyitshimadri@gmail.com.
Experience
UI/UX designer / Kiddopia
Mar 2022 - May 2025 / 3 yrs 3 mos / Mumbai
+ Directed and collaborated with illustrators, animators & motion graphics artists to integrate graphic and animated assets with user-interface components
+ Worked on games for young learners, aged 2 - 7, including games for Mattel's BarbieTM and Moonbug Entertainment's Little AngelTM, integrating the brands' aesthetics with Kiddopia's visual style and design principles
+ Revamped old games by improving UX and updating graphic assets, maintaining consistency with Kiddopia's overarching visual style and child-centric design principles
+ Researched and created UI and graphic assets for in-game shops and subscription screens
+ Created merchandise and marketing collateral [screen and print]
UI/UX designer and 2d game artist / Independent
Jan 2018 - Feb 2022 / 4 yrs 2 mos / Mumbai & Remote
+ Collaborated with indie developers and clients on end-to-end UI/UX design for casual and hypercasual games across genres such as strategy, endless runner, trivia etc. [desktop, web, mobile, VR, AR]
+ Conceptualised and directed UI interactions and animations for animators and developers to implement
+ Created 2d art such as backgrounds, props, icons, and game logos
+ Created app store graphics and marketing collateral [screen]
Creative generalist [UI/UX, game design, graphic design] / Indusgeeks
May 2012 - Dec 2017 / 5 yrs 8 mos / Mumbai
+ Designed simulations and serious games for healthcare, e-learning, and corporate training [B2B / desktop, web, mobile, VR, AR]
+ Collaborated with notable clients like Médecins Sans Frontières [MSF], Max Life Insurance, BSH, and SimTabs to understand product requirements and user needs
+ Transformed non-interactive, text and video-based content into engaging, interactive gamified solutions to increase and improve the knowledge retention of users
+ Created detailed product/game design documents, wireframes, user flows, and visual storyboards to ensure effective communication between stakeholders
+ Conducted sprint reviews with internal and external teams to ensure product goals and quality standards were met
+ Created and wrote copy for marketing and branding collateral [screen and print]
Creative generalist [3d art, UI design, Game design] / Aijis Entertainment
Apr 2011 - Jan 2012 / 10 mos / Mumbai
+ Worked on 3d modelling, texturing, lighting, and rendering
+ Created game levels using Unity 3d
+ Wrote game design documents
+ Created UI and 2d game art
+ Conceptualised and directed UI interactions and animations
Thanks for visiting and see you again. Hope you have a wonderful day [or night]. 🙂
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